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This event is officially SOLD OUT.
I'm afraid there are no additional seats and we are unable to accommodate our waiting list due to the volume of registrants. Thanks for all your interest!
Just a quick reminder for those that are registered that you may pick up your badges at Red River College - Princess Street Campus on Monday, March 16, at 8:30 am. The event begins at 9 am SHARP.
See you on Monday morning!
Kevin Hnatiuk
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We're getting serious about games folks.
"Serious Games," many of them simulations, are learning and
training materials in a game format created to teach and entertain.
Serious games are highly focused on the needs of a particular group or
niche and can sometimes be developed for not much more than a corporate
website.
On Monday March 16, 2009, Game on Manitoba is hosting a one-day
conference that brings together Serious Games presenters from the USA,
UK, and Manitoba. Throughout the day our on-site presenters will share
strategies for game-based learning projects they've developed for other
Corporations, the US Military, Triage Training for Hospitals and New
Equipment Installations. This event will be an opportunity for game
developers, digital media agencies and Industry Sectors to partner on
training projects that can have a significant return on investment.
This
conference will be especially important to attend if you run a
business, or are an educator from the manufacturing sector, life
sciences, human resource development, education, and aerospace.
This one-day conference is just $35 and includes breakfast, lunch, refreshments, and a chance to win an iPod. How's that as a start to your return on investment?
You must register online to attend this event.
A detailed lineup of speakers and the day's agenda can be downloaded here 
Here's the lineup of some of the awesome presenters you'll hear speak on March 16, 2009:
David Wortley – United Kingdom
Director
Serious Games Institute
Aside from kicking ass at Guitar Hero, David Wortley is the Director of
the Serious Games Institute (SGI) at Coventry University. He is
responsible for the development of the Institute as a brand new
self-financing initiative to establish a centre of excellence for the
emerging serious games application area. Working with academics,
regional development agencies and leading computer games companies,
David aims to make the SGI a thought leader and focal point for games
based learning, simulation and immersive 3D virtual environments.
David
has spoken at many international conferences on the Information
Society, Globalization and the use of technology for sustainable social
and economic development. In 2005, David moved to De Montfort
University to set up and run the New Technology Initiative (NTI)
Creative Industries Centre for Knowledge Exchange. David moved to the
Serious Games Institute in November 2006.
Jerry Heneghan – USA
Founder & CEO
Virtual Heroes
Jerry Heneghan is the founder and CEO of Virtual Heroes Inc. Most
recently, Jerry served as an Executive Producer for the America's Army
Game Project (www.americasarmy.com). Prior to starting Virtual Heroes,
Jerry was a Program Manager in the Technology Assisted Learning
Division of the Research Triangle Institute (RTI). Before his work at
RTI, Jerry was a Game Producer at Tom Clancy's Red Storm Entertainment.
Prior to work in the interactive entertainment industry, Jerry served
as a U.S. Army Aviator (AH-64 pilot) in assignments all over the world.
Jerry holds an MBA from the Fuqua School of Business at Duke
University, and a BS in Engineering from the U.S. Military Academy.
Jerry is the President and Co-Founder of the North Carolina Advanced
Learning Technology Association and Advanced Learning Technology Summit.
Joseph T. Biglin – USA
President
TrainingPort Strategies, LLC
Joseph
Biglin is the founder of TrainingPort Strategies, LLC, and works with
corporations and organizations to help them better understand the
opportunities, and challenges associated with the utilization of
"gaming" technology, "virtual worlds" and other technology-driven
learning methods to educate their associates. Prior to founding
TrainingPort Strategies, LLC, he was a founding partner of BreakAway,
Ltd. BreakAway is a leading developer of entertainment games and
business simulations that use virtual worlds and game technology to
build solutions for real-world problems and deliver game-based tools
and experiences to educate and change the way people explore ideas,
make decisions and communicate more effectively. Prior to BreakAway,
Biglin has spent his career working for major corporations in the
Finance, Retail and Transportation industries, in various roles within
Training, Organizational Development, Human Resources and Operations
Management. Biglin earned a BS from Towson University and a MBA in
Finance from Loyola College.
Dr. Reynold Redekopp – Canada (Manitoba)
Faculty of Education
University of Manitoba
The
use of game-based learning (GBL) and simulations is widely accepted in
some sectors as the most efficient way to train people involved in
complex tasks such as flying planes. With the cost of creating and
producing GBL and simulations, other sectors can make use of these
tools. This presentation looks at what we know about the use of games
as a learning tool.
Dr. Reyn Redekopp is a professor in the
Faculty of Education at the University of Manitoba. He has been a
leader in Manitoba in terms of helping to develop the skill sets of
students and teachers with the use of technology. For the past three
years, he has been the coordinator of the Girls in Gaming Program to
increase the female voice in the development and creation of video
games.
Khaled Shariff - Canada (Manitoba)
CEO
Project Whitecard
Khal
Shariff is the CEO of Project Whitecard Inc. in Winnipeg, Manitoba
Canada. Khal has 12 years of experience in interactive media in Canada,
moving in 2000 from Manitoba Telecom to the Canadian Broadcasting
Corporation in Toronto, where he was the coding lead for the redesign
of CBC.ca, and Hockey Night in Canada's Interactive Television project.
Project Whitecard's first client in 2006, cafesonique.com, was the
recipient of a Canadian New Media Award. Project Whitecard is focused
on Serious Games for Space Exploration, and currently has two projects,
one of which is for the Canadian Space Agency, and will be distributed
to some 60,000 Canadian classrooms! The other "Project Moonwalk,"
features the Apollo missions. Khal was an invited speaker at NASA Ames
Research Center in January 2008, as part of the Virtual Worlds
Workshop, and delivered a paper: Opening the Universe: Virtual Space
Exploration Begins!" A member of the executive of CAASTLE and a member
of Serious Games Canada, Khal helped organize the Montreal
International Games Summit (MIGS) in 2008.
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