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DemoCamp November 24 PDF Print E-mail
Written by Kevin Hnatiuk   
Tuesday, 24 November 2009
You may have received an email with the wrong date for our upcoming DemoCamp. 

It will be held NEXT TuesdayNovember 24, 2009 at Eat Bistro on 274 Garry Street

The presentations will start at 6 pm in the 2nd floor Karaoke Room, but you are welcome to join us for dinner and drinks on the main floor at 5 pm.

There will be demos from Complex Games (Wii Curl), We Heart Games (Face Race), Nightshift Interactive (FlipiT) and Firedance Games (Salvation Prophecy). 

You must register in advance if you plan on attending. 

Capacity is a mere 25 people in the Karaoke Room so if you register and don't show up you will Go Directly to JAIL. Do not pass GO. Do not collect $200.

Cost is $5/person or $1 for paid NMM members.
Presenter bios:

1. Complex Games:
Complex Games Inc. is a Winnipeg-based game production and publishing studio committed to developing stunning gameplay experiences that redefine conventional boundaries.  

Established in Winnipeg, Manitoba by Noah Decter-Jackson and Adrian Cheater in 2002, the company is focused on developing titles for the Facebook, iPhone, Nintendo Wii and other online platforms.

2. Firedance Games:
Sean is traveling backwards through the gaming industry.  He started out at a giant studio (Electronic Arts), moved on to a medium studio (Turbine), and has now formed a tiny Manitoban start-up studio (Firedance Games).  His current project is an elaborate space epic PC game called "Salvation Prophecy".  Some days, after 14 hours of straight coding, he wishes he had chosen to make a tic-tac-toe game instead.  

3. We Heart Games:
FaceRace began as an idea that got kick-started by its acceptance into the Fortune Cat Games Studio incubator program this January. Mike Berg immediately founded We Heart Games Inc. and has been in production ever since. His first game project, Mike hopes FaceRace will help bootstrap his game development career.

4. Nightshift Interactive:
Originally from Lorette, Kim followed his dreams of making video games and attended the Vancouver Film School. Kim graduated with a degree in Game Design but rather than stay in Vancouver and take a position at one of the industry's premiere game studios he decided to come home and found his own company. He founded Nightshift Interactive and in the past two years has done various forms of contract work ranging from 3D modeling, character design/animation, motion graphics, level design, funding applications, and game design proposals for everything from Facebook apps and online projects to console games. Wanting to focus more on his own creative ideas and own IP and less on contract work, Nightshift Interactive was accepted into the Fortune Cat Games Studio incubator and is hard at work on several projects for the iPhone. Kim's first project FlipiT is a puzzle/platformer that puts a unique twist on the platforming games he grew up playing as a kid.

Hope to see you there!

Kevin
 
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